Global Online Game Market Revenue For 2022 Expected To Exceed $196 Billion
A massively multiplayer online role-playing game ( MMORPG ) is a type of video game that people play on the internet. Gamers use their avatars to act out a character in a virtual world, and they work together with other players to complete quests and explore the game world
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PALM BEACH, Fla., Sept. 20, 2022 /PRNewswire/ -- A massively multiplayer online role-playing game ( MMORPG ) is a type of video game that people play on the internet. Gamers use their avatars to act out a character in a virtual world, and they work together with other players to complete quests and explore the game world. The MMO part of the term means that large numbers of players can be logged into a single game world at once; the RPG part means that you play as an avatar and go on quests — just like in real life. MMORPGs are often set in fantasy worlds, like World of Warcraft (WOW), but they can also be placed in realistic versions of the real world. The MMORPG is one of the most popular game genres. It's an essential cornerstone of online gaming and multiplayer games, primarily due to the incredibly immersive and powerful gameplay experiences that they provide. One of the most important distinctions in an MMORPG is that you play with other groups of players in real-time. Since there are so many players in the game at any given moment, the game world can be very diverse and immersive. A report from Gamingscan.com said that the global game market revenue for 2021 was $178.2 billion. For 2022, that number is projected to go up to $196 billion. While the market has been on a constant rise since 1997, the increase in revenue is significantly higher in the past seven years, likely due to improvements in technology and a report from GMI Research said that MMORPG Gaming Market is projected to grow at a 10.5% CAGR through 2027. Active Gaming Companies in the markets today include: Good Gaming, Inc. (OTCQB: GMER), Roblox Corporation (NYSE: RBLX), Take-Two Interactive Software, Inc. (NASDAQ: TTWO), Activision Blizzard, Inc. (NASDAQ: ATVI), Skillz Inc. (NYSE: SKLZ).
Another report from GMI Research added that: "During the COVID-19 initial phase lockdown and social distancing norms, the global multiple online role-playing games were highly adopted by most of the teenage population across the globe, which has significantly impacted the MMORPG market a healthy note. Based on the device, mobile device segment is expected to grow at a higher CAGR in the global MMORPG market over the forecast period. This is due to the increasing number of smartphones across the world, which has contributed to the growth of the MMORPG market. According to GSMA, the adoption of the smartphone is expected to increase from 64% in 2019 to 81% in 2025. Tablets are estimated to drive the growth of the mobile device segment owing to advantages such as larger displays and better viewing experience."
Good Gaming, Inc. (OTCQB: GMER) BREAKING NEWS: Good Gaming Inc. Announces Official Launch Date of the MicroBuddies™ World Experience in Roblox - The company continues its entrance into interactive entertainment spaces while expanding MicroBuddies™ intellectual property across a vast demographic on a global scale - Good Gaming, Inc. (OTCQB: GMER) (the "Company"), an innovative brand creating unique interactive entertainment experiences across the gaming segment since 2008, today announced the official launch date for the integration of its MicroBuddies™ brand into Roblox (NYSE: RBLX). The Company continues to expand its MicroBuddies™ IP and develop additional revenue streams from some of the world's most popular mainstream online games.